A multithreaded CPU fractal renderer package written in Rust that allows you to customize the coloring algorithm, pixel mapping, and iterator.
Hi, I’m Shelby! I’ve been programming for about 3 years since mid 2019, and I work at the intersection of math and computer science. I love algorithm dev, optimization, quantum computing, and general problem solving. Recently, I’ve taken up an interest in gradient and frequency domain image processing, and I’m looking to get deeper into machine learning, geometric algebra, and complex analysis.
Many people consider me to be the resident fractal enthusiast. On the side I like to dabble in 3D modeling and Photography.